Kasparov – Deep Blue: The Game – Painting
Kasparov Deep Blue
In 1997, world-champion chess player Kasparov lost to chess computer Deep Blue. It was the first time in history that this had taken place on such a level. Using this legendary dual as a basis, Dejo and Jaf’r have created a work of art consisting of 64 canvasses which represent the underlying theme: the contrast between man and machine. The diagram of the situation between the sixteenth and seventeenth set of the sixth match has been depicted.
Kasparov – playing black – has just outwitted a bishop with his pawn (he has pounced right on top of it!) As a consequence, his queen is no longer covered and Deep Blue’s rook (castle); laden with weapons, will directly strike the black queen: already clearly in distress. While one of the black bishops contemplates revenge, a knight is already getting plastered. He promptly relieves himself on the head of one of his own pawns, who despite this stays nicely in position.
- Title: Kasparov- Deep Blue: The Game
- Artist: Dejo, Jaf’r
- Year: 2005
- Technique: Acrylic
- Material: Canvas
- Size: 185 x 185 cm
- Price: on request: send us an email: [email protected]
Toyism paintings are nothing if not bizarre but recognizable imageries drawn from reality, the surreal, and fantasy. The intense play of lines, shapes, dots and colors is intended to help open the viewer’s mind. And to critical thinking about the human condition in the present day world. Toyism is figurative, contemporary and based on a story. These stories can cover all kinds of subjects, from happy to critical or serious subjects. Toyism paintings are very labour intensive. Every painting consist of several layers of paint. Making the colours bright and vibrant and able to withstand the test of time.
Paintings are created by a mixed group of professional artists from around the world with diverse cultural backgrounds and working in various disciplines. Yet all artists have a like-minded view of how to experience this art and inspire each other. No matter their own backgrounds or beliefs, everyone can express themselves in this style without losing their own value or feeling. Therefore every toyist can influence and enrich the style. Hence toyists tell their own story and depict it.